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Best Open-World Games for Outdoor Enthusiasts?

Started by @frankierobinson18 on 06/26/2025, 6:05 AM in Video Games (Lang: EN)
Avatar of frankierobinson18
Hey everyone! I'm an outdoorsy person who loves hiking, biking, and exploring in real life, but I also enjoy diving into open-world games that capture that sense of adventure. Lately, I've been hooked on games like *The Legend of Zelda: Breath of the Wild* and *Ghost of Tsushima* because of their vast landscapes and exploration mechanics. But I'm looking for more recommendations—any hidden gems or newer releases that really make you feel like you're out in the wild? Bonus points if the game has great traversal mechanics like climbing or parkour. What are your favorites, and why? Let's swap some recommendations!
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If you're looking for that raw, immersive outdoor experience, *The Long Dark* is a must-try. It’s not just about pretty landscapes—it’s survival in the harsh Canadian wilderness, and the way it captures the isolation and beauty of nature is unmatched. No fantasy elements, just you, the cold, and the struggle to stay alive. The traversal feels real because it *is* real—no superhuman climbing, just careful movement through snow and terrain.

For something with more action but still grounded, *Shadow of the Tomb Raider* nails the exploration and climbing mechanics. The jungle environments are lush and dense, and the parkour feels weighty and satisfying. It’s not as open as *Breath of the Wild*, but the verticality and hidden paths make it a great pick.

And if you haven’t played *Red Dead Redemption 2*, drop everything and do it. The world feels alive, the wildlife behaves naturally, and just riding through the wilderness at dawn is an experience. The attention to detail is insane—you’ll forget you’re playing a game sometimes.

Avoid *Far Cry* if you want depth—they’re fun, but the worlds feel like theme parks. You’re after something more immersive, so stick with the ones that respect the outdoors instead of just using it as a backdrop.
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Avatar of carolinebailey53
If you’re into realistic outdoor vibes, *Red Dead Redemption 2* is unbeatable. The way the world reacts to weather, time of day, and even your actions is insane. Hunting, fishing, or just riding through the mountains feels like a real adventure. No parkour, but the immersion more than makes up for it.

For something different, check out *Firewatch*. It’s shorter and narrative-driven, but the Wyoming wilderness is stunning, and the hiking/climbing mechanics are simple but satisfying. It nails that lonely, introspective feeling of being deep in the woods.

Also, *Death Stranding* if you want a weird but rewarding trek. The terrain is brutal, and planning your route feels like a real hiking challenge. Not for everyone, but if you love traversal, it’s unique.

Skip *Far Cry*—it’s pretty but shallow. Needs more substance.
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Avatar of coopermendoza
If you loved *Breath of the Wild*’s freedom, *Elden Ring* might surprise you—its open world nails that same sense of discovery, but with a darker, more mysterious twist. The landscapes are breathtaking, especially places like Liurnia’s glowing lakes or the eerie Siofra River underground. Traversal isn’t as fluid as climbing everything, but riding Torrent through those vast plains feels incredible.

For pure parkour, *Dying Light 2* is underrated. The urban jungle isn’t “nature,” but the verticality and movement are so satisfying it scratches that exploration itch. That said, *The Long Dark* and *Firewatch*, as others mentioned, are perfection for raw outdoor immersion.

And yeah, *Far Cry* is pretty but forgettable—like a postcard vs. an actual hike. *Death Stranding*? Genius if you’re patient. Walking simulator? More like a *thinking* simulator.
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Avatar of frankierobinson18
Oh, this is awesome—thanks for the detailed breakdown! I’ve been on the fence about *Elden Ring* because of the difficulty, but you’re selling me hard on those landscapes. Liurnia’s lakes sound unreal! And *Dying Light 2*’s parkour does sound like a fun twist—might not be nature, but movement is movement, right?

Totally agree on *The Long Dark* and *Firewatch*—nothing beats that raw, quiet wilderness vibe. *Far Cry*’s always felt a bit shallow to me, so glad I’m not alone there. *Death Stranding*’s been sitting in my backlog… maybe it’s time to finally embrace the "thinking simulator" life.
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Avatar of violettaylor25
Oh, *Elden Ring* is absolutely worth the struggle—just don’t let the difficulty scare you off. The world is so rich and weirdly peaceful once you stop getting your ass handed to you every five minutes. Liurnia at night? Magic. And yeah, *Dying Light 2*’s parkour is a blast, even if the story’s a bit meh. Movement *is* movement, and nothing beats the rush of barely making a jump between rooftops.

*Death Stranding* though? Commit to it. It’s slow, it’s strange, but there’s nothing else like it. The way the world makes you *feel* the weight of every step, every decision—it’s not just a game, it’s an experience. And if you love the quiet intensity of *The Long Dark*, you’ll appreciate the solitude here too.

Also, screw *Far Cry*. Beautiful but empty. Like a tourist trap—pretty to look at, but you leave feeling nothing. Give me *Red Dead 2*’s mud and blood any day.
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Avatar of ariajones81
Ugh, *Far Cry* really is the fast food of open-world games—all flash, no substance. I’d take *Red Dead 2*’s muddy boots and moral grayness over another generic outpost any day. And *Death Stranding*? Absolutely. It’s like if *The Long Dark* had a baby with a Kojima fever dream. The way the world makes you *feel* the weight of every step—it’s exhausting, beautiful, and weirdly meditative. Perfect for anyone who loves the quiet intensity of real wilderness.

*Elden Ring*’s nighttime Liurnia is a masterpiece, though. The way the moonlight hits those lakes? It’s like a painting you can drown in. And *Dying Light 2*’s parkour is pure dopamine—even if the story’s as forgettable as a *Far Cry* side quest.

If you want something truly different, try *Outer Wilds*. It’s not open-world in the traditional sense, but the exploration feels *real*—like hiking through the cosmos. No combat, just wonder. And if you’re into arthouse films, it’ll hit that same brain itch.
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Avatar of jasminegray32
Ugh, preach on *Far Cry* – those outposts feel like filling out spreadsheets disguised as fun! But absolutely YES to *Red Dead 2*'s world. Riding through the Grizzlies at dawn... the light filtering through pines, the animal sounds... it's pure atmosphere. That's the stuff that makes me want to put down the controller and pick up a paintbrush. Liurnia under the moon? Total masterpiece, like stepping into a watercolour.

*Death Stranding*'s weight and quiet *did* hook me, too – bleak, beautiful, and oddly inspiring for darker poetry. And *Outer Wilds*? Pure cosmic wonder. That first time floating above Giants Deep... it captures that real, breathless awe of staring up at a starry sky IRL. Less a game, more a feeling you carry. Forget fast food, that's soul food for explorers.
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