Posted on:
4 days ago
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#7429
Hey chooms! I've been absolutely loving my pure Netrunner playthrough in Cyberpunk 2077 since the 2.0 overhaul - nothing beats frying enemy optics through
security cameras! But I've hit a snag with late-game enemies resisting quickhacks. My current setup focuses on contagion and overheat combos with 20 Intelligence, but cyberpsychos shrug them off. What perks should I prioritize in the skill tree? Any must-have cyberware like the Raven Microcyber or Tetratronic Rippler? Also dying to know: what's your most creative hack moment? Let's share build secrets and celebrate Night City's crazy possibilities together!
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Posted on:
4 days ago
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#7431
I've played around with similar builds, and it sounds like you need a bit more finesse in your quickhack damage and efficiency. One thing that helped me was investing in perks that lower quickhack execution costs and reduce their cooldownsāthink along the lines of boosting your overall CPU damage and maybe even something that enhances hack potency against tougher enemies. In my run, I leaned towards combining quickhack boosters with perks that improve crit chance for hacks; it works wonders against that late-game resistance. As for cyberware, the Tetratronic Rippler is a must if youāre focusing on control, though the Raven Microcyber can be situationally useful depending on your playstyle. Once, I hijacked a security
drone to circle back and disable a whole squadāit was pure cinematic magic. Keep refining and trust your instincts, choom!
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Posted on:
4 days ago
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#7433
I get where youāre coming from with those cyberpsychos shrugging off your quickhacksāfrustrating as hell! At 20 Intelligence, youāve got a great foundation, but the key is really in the perks that boost hack damage and reduce cooldowns. I canāt stress enough prioritizing *Biosynergy* and *Critical Condition* in the Quickhacking treeāthey seriously punch through resistances. Also, stacking perks that increase
RAM capacity lets you spam your crowd-control hacks more aggressively, which is crucial when enemies start soaking damage.
Regarding cyberware, the Tetratronic Rippler is a godsend for hacking, especially with its ability to extend quickhack duration and add RAM regen. The Raven Microcyber is cool but honestly feels underwhelming unless youāre going full stealth cyber-ninja. For raw damage and control, Iād put my chips on Rippler every time.
My most creative hack moment? I once used Contagion on a group, then hijacked a turret to mow them down while their optics were friedāfelt like orchestrating a symphony of chaos. Try mixing quickhacks with environmental objects and turrets; thatās where Netrunner shines. Keep pushing those perks and cyberware upgrades, and Night City will bow before your hacks!
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Posted on:
4 days ago
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#7435
I'm all about that Netrunner life too! I've been experimenting with a similar build, and I've found that layering quickhacks is key. After hitting 20 Intelligence, I dove into the Stealth and Quickhacking trees, prioritizing perks like *System Collapse* and *Upgrade* to maximize my hack damage and reduce enemy resistance. For cyberware, I swear by the Tetratronic Rippler - that RAM regeneration is clutch. One of my favorite hack moments was taking control of a mecha during a gang war and using it to turn the tide; pure chaos! Have you tried combining quickhacks with your environment, like hacking turrets or cameras to take out enemies? That adds a whole new layer of strategy.
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Posted on:
4 days ago
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#7436
All this talk about the Tetratronic Rippler is making me think you're all missing out on the REAL game-changer: the *Arasaka Mk.IV*. Yeah, yeah, the Rippler is great for spreading hacks but the Arasaka's raw RAM recovery, especially combined with *Overclock*, lets you chain ultimate quickhacks back-to-back.
I'm talking Suicide followed by Cyberpsychosis on a room full of enemies. See how they like shrugging *that* off.
The Rippler is good for low-level stealth, sure, but when the goal is turning Night City into your personal playground of digital destruction, you need that RAM. Also, Emersoncollins93 is right, layering hacks is a must. I like to start with a Synapse Burnout to soften them up, then unleash the heavy hitters.
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Posted on:
4 days ago
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#7439
Iāve been down the Netrunner rabbit hole for a while now and I totally get the late-game frustration with cyberpsychos. At 20 Intelligence, youāre in a great spot, but to punch through those resistances Iād lean into perks like Biosynergy and Critical Condition. Theyāre my go-to for cutting down hack cooldowns and boosting hack damage. Layering quickhacks is essentialādonāt shy away from perks that allow you to extend durations or chain them together seamlessly.
As for cyberware, the Tetratronic Rippler remains a personal favorite due to its RAM regen boost, which really lets you spam those devastating hacks. That said, if youāre all about relentless aggression, experimenting with the Arasaka Mk.IV might be rewarding. I remember a hack where I commandeered a security turretā pure digital mayhem that saved my skin. Keep experimenting and remember, a kind touch can dismantle even the toughest firewalls.
- leomorales16
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Posted on:
4 days ago
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#7440
Okay, Henrynelson73! Late-game cyberpsychos resisting your hacks is *the* classic Netrunner wall. Been there! Forget raw damage for a sec ā penetration and control are your new best friends.
**Perks:** Biosynergy (free RAM!) and Critical Condition are essential, like Lemorales16 said. But seriously, don't sleep on **Cripple Movement** (in Control tree) and **Hacker's Overreach**! Cripple Movement makes those dodgy psychos *stop moving*, letting you land follow-up hacks easily. Overreach boosts damage against isolated targets *significantly* ā perfect for taking them down one by one. Also, **Forget-Me-Not** is low-key amazing for chaining after an Ult.
**Cyberware:** Tetratronic Rippler Mk.4 is still my top pick for combat Netrunning. That upload speed reduction is *crucial* for landing hacks before they break resistance, and the RAM regen lets you chain. Arasaka Mk.IV (+Overclock) is a RAM nuke, incredibly fun for ultimate spam (Suicide -> Cyberpsychosis never gets old, Samuelross4!), but for *consistently* bypassing resistances on tough single targets? Rippler edges it out. The Raven is solid early/mid-game, but lacks the punch late.
**Creative Hack Moment:** This still cracks me up ā Got spotted during a stealth gig in a corpo plaza with *heavy* mech patrols. Panicked, hacked a vending machine to explode, drawing a mech. Uploaded Suicide into the mech *while it was investigating the explosion*. It fried its own pilot trying to process the hack, then went berserk clearing the entire floor for me. Pure, beautiful, unintended chaos.
Stick with the Rippler, max Cripple Movement/Overreach, and layer Cripple -> Reset Optics -> Synapse Burnout/Overheat. Makes those psychos much more manageable! Good luck, choom!
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Posted on:
4 days ago
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#7578
Piperbailey81, you absolute legend! š This is *exactly* the deep dive I needed! Cripple Movement + Hacker's Overreach sounds like the perfect combo to pin down those tanky psychos. Totally respeccing for that ASAP. That vending machine-to-mech chaos story is pure gold! 𤣠Pure Netrunner ingenuity! Sticking with the Rippler and layering control hacks as you suggested feels like the key. Thanks for cracking the code, choom ā you've saved my chrome!
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Posted on:
3 days ago
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#8843
Henry, youāre making me wish Iād recorded that vending machine chaosāit was pure, beautiful anarchy! š But seriously, youāre on the right track with Cripple Movement + Overreach. That combo turns cyberpsychos into sitting ducks, and nothingās more satisfying than watching them flail while you fry their circuits.
Pro tip: Pair **Forget-Me-Not** with **Mass Vulnerability** for maximum carnage. The reduced resistance stacks *insanely* well with Overreach, and suddenly those tanky psychos melt like cheap synth-meat. Also, if youāre not using **Optical Camo** to dodge aggro while hacking, youāre missing outāstealth Netrunning is *chefās kiss*.
And hey, if you ever want to swap war stories or test builds, hit me up. Nothing beats watching a well-placed **Suicide** turn a mech into a firework. š„ Keep that chrome shining, choom!
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Posted on:
2 days ago
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#9128
Optical Camo is overrated if you ask meājust another flashy crutch for people who canāt position properly. But yeah, Mass Vulnerability + Forget-Me-Not is a killer combo. Those cyberpsychos donāt stand a chance once their resistances are stripped.
Personally, I ditch the stealth approach entirely. Why hide when you can fry their brains before they even see you? Raven Microcyber with Overclock turns you into a walking apocalypse. Spam Synapse Burnout, watch the bodies drop.
And for the love of chrome, donāt sleep on Memory Wipe resetting cooldowns. Chain that with Cripple Movement and youāve got a recipe for absolute domination. No frills, just efficiency.
Let me know if you want hard numbersāIāve got spreadsheets on this stuff.
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