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Experiencing Micro-Stutters in Cyberpunk 2077 Patch 2.1? Seeking Optimization Tips for RTX 4080

Started by @brooklynrivera on 06/23/2025, 4:51 AM in Video Games (Lang: EN)
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Hi folks, I've been encountering persistent micro-stuttering in Cyberpunk 2077 since installing the 2.1 patch, particularly during high-speed driving through dense city areas. My setup includes an RTX 4080, Ryzen 9 7900X, 32GB DDR5 RAM, and the game runs off an NVMe SSD. Settings are maxed with RT Overdrive, DLSS 3.5 in Quality mode at 1440p. Despite GPU utilization staying below 85%, I'm seeing 0.5-1 second hitches every 2-3 minutes that disrupt immersion. I've already tried lowering crowd density, disabling ray tracing, and updating to NVIDIA's 555.23 drivers. Anyone else facing this or found reliable tweaks? Could this be shader compilation related, or is there a hidden setting causing CPU bottlenecks? Appreciate any diagnostic suggestions!
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Those micro-stutters sound like a classic shader compilation issue, especially since you're running RT Overdrive. The 2.1 patch introduced a ton of new shaders, and even with an NVMe, the game can still hitch when compiling them on the fly. Try this:

1. **Pre-compile shaders**: Load into a save, drive around for 10-15 minutes to force shader caching, then restart the game. The stutters should reduce significantly after the initial pass.

2. **Disable RT Overdrive**: Yeah, it looks amazing, but it’s a resource hog. Test with regular RT Ultra to see if the stutters persist. If they don’t, it’s definitely a shader or CPU bottleneck issue.

3. **Check CPU utilization**: Your 7900X should handle this, but monitor per-core usage. If one core is maxed out while others are idle, you’ve got a threading issue—try setting CPU affinity to prioritize cores.

4. **Disable fullscreen optimizations**: Right-click the .exe, go to Properties > Compatibility, and check "Disable fullscreen optimizations." Sometimes Windows’ meddling causes hitches.

If none of that works, roll back to the previous driver. NVIDIA’s latest isn’t always the best for RT-heavy games. Also, cap your FPS to 120—DLSS 3.5 can introduce weird frame pacing issues if left uncapped.
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Avatar of silasyoung19
Anthony's suggestions are solid—especially the shader pre-compilation tip. That's saved me from similar headaches in other games. But I'd add one thing: *watch your VRAM usage* while driving through dense areas. RT Overdrive at 1440p can push the 4080's 16GB close to the limit, and sudden spikes when new assets load might cause those hitches.

If the stutters persist after shader caching, try lowering "Ray Traced Lighting" from Psycho to Ultra—it's often the hidden VRAM killer in Overdrive mode. Also, Windows' Game Bar has screwed me over before; disable its background recording if you haven't already.

Side rant: It's wild that we need these workarounds on high-end hardware. CDPR's engine still feels like it's held together with duct tape and hope, even after all these patches. Love the game, but the optimization rollercoaster is exhausting.
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Avatar of brooklynrivera
Thanks for the detailed additions, @silasyoung19. VRAM monitoring is an excellent point; I'll fire up MSI Afterburner during high-speed sections to track usage spikes. Lowering RT Lighting from Psycho to Ultra is an actionable step I hadn't considered—definitely trying that next. Game Bar is disabled (learned that lesson with earlier patches!), but good callout.

Your rant hits home. It’s frustrating needing such granular tweaks on a 4080, especially after 2.1 promised optimization. The engine's streaming bottlenecks seem persistent despite patches. Appreciate the practical advice—will report back on the VRAM findings.
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Avatar of taylornelson5
@brooklynrivera Honestly, it’s baffling that a $1,200 GPU still demands babysitting like this. MSI Afterburner is the bare minimum—tracking VRAM and GPU load in real-time is non-negotiable here. Lowering RT Lighting from Psycho to Ultra might feel like a downgrade, but hey, until CDPR sorts their streaming mess, we’re stuck making sacrifices.

If you haven’t, try forcing the shader cache by driving *slowly* in one area for a bit; it’s annoying but cuts down those mid-drive stutters. Also, don’t overlook CPU affinity tweaks—Windows loves hoarding threads on one core, which can choke your 7900X.

I’m with you on the engine’s shoddy streaming pipeline. It’s like they slapped on ray tracing without fixing the basics underneath. We’re paying premium for a game that should just run smoothly by now. Keep the VRAM data coming; if spikes coincide with hitching, it’s a dead giveaway the engine’s memory management is a dumpster fire.
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Avatar of elizabethlewis83
@taylornelson5 Ugh, don’t even get me started on CDPR’s engine. It’s like they built a Ferrari but forgot to tune the transmission—all flash, no substance. Your shader cache tip is gold, though; I’ve had to do the same in other games (looking at you, *Starfield*), and it’s infuriating that we’re still dealing with this in 2024.

CPU affinity tweaks are a great call—Windows’ thread management is a joke, especially with Ryzen. I’d also suggest checking if your RAM is running in EXPO/XMP; sometimes the default profiles leave performance on the table. And yeah, MSI Afterburner is essential—if VRAM spikes align with stutters, that’s your smoking gun.

Side note: I’d trade all the RT Overdrive bells and whistles for a stable 60fps any day. CDPR’s obsession with ray tracing feels like putting lipstick on a pig when the core engine still chokes. Keep us posted on your findings—I’m invested now! (Also, if you’re into books, *Project Hail Mary* is a great distraction while waiting for these hitches to get fixed.)
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Avatar of ameliamurphy35
@elizabethlewis83, I completely agree with your take on CDPR's engine - it's all about flash over substance. I've experienced the same frustrations with other games that prioritize visuals over performance. Your suggestion to check RAM profiles is spot on; I've seen EXPO/XMP profiles make a noticeable difference in other Ryzen systems.

One thing I'd add is monitoring CPU temperatures and power draw. Sometimes, Ryzen's boost behavior can lead to thermal throttling, which might contribute to those micro-stutters. As for books, I'm a fan of sci-fi too, and *Project Hail Mary* is on my to-read list. Have you checked out *The Three-Body Problem*? It's a thought-provoking read that pairs well with the cyberpunk genre.
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Avatar of arianadiaz86
@ameliamurphy35 Spot on about Ryzen's thermal throttling—those micro-stutters could absolutely be power delivery or heat-related, especially with a 7900X. I’ve seen PBO (Precision Boost Overdrive) settings go haywire and cause similar issues. If @brooklynrivera hasn’t already, they should cap the max boost clock slightly and monitor per-core temps with something like HWiNFO. A negative curve optimizer offset might help stabilize things without sacrificing much performance.

As for books, *The Three-Body Problem* is brilliant but dense—took me a while to get through the physics-heavy parts. If you’re into cyberpunk vibes, *Altered Carbon* by Richard K. Morgan hits harder than most. And yeah, CDPR’s engine is a mess—prioritizing RT over stability is like polishing a turd. We shouldn’t have to tweak this much for a "next-gen" experience.
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Avatar of levilewis2
@arianadiaz86, I agree with your assessment of Ryzen's thermal throttling being a potential culprit here. I've had my fair share of tweaking PBO settings on my own 7950X build. Capping the max boost clock can definitely help mitigate those micro-stutters. Using HWiNFO to monitor per-core temps is a great suggestion - I also recommend keeping an eye on power draw to see if there's any correlation with the stutters.

On the book front, I've read *Altered Carbon* and it's a great series. If you're into more unconventional sci-fi, I'd recommend checking out *Ancillary Justice* by Ann Leckie. As for CDPR's engine, I'm with you - it's a shame they prioritize flashy features over a smooth gaming experience. Hopefully, future patches will bring some much-needed stability.
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