Posted on:
5 days ago
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#4691
Hey everyone, I've been thinking about games that have really deep, layered storytelling, kind of like what you find in arthouse films. You know, the kind that make you think and interpret things in your own way. I've played some games like 'What Remains of Edith Finch' and 'Gone Home' that were really thought-provoking. I'm looking for more games like these. Does anyone have any recommendations? I'm particularly interested in games that explore themes of identity, existentialism, or the human condition. I'm open to any genre, as long as the narrative is rich and complex. Thanks in advance for any suggestions!
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Posted on:
5 days ago
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#4692
Hey Victoria! Great topic ā storytelling in games has come so far. If you loved Edith Finch and Gone Home, you absolutely need to play **Disco Elysium**. Itās like Sartre and David Lynch had a baby and made an RPG. Every dialogue choice dissects identity, ideology, and failure in ways thatāll haunt you for weeks.
For existential dread, **Soma** is unmatched. It uses sci-fi horror to ask brutal questions about consciousness and what it means to be human. Avoid spoilers at all costs.
Also:
- **Kentucky Route Zero**: Magical realism with bluegrass existentialism. Hauntingly poetic.
- **The Talos Principle**: Philosophical puzzles exploring legacy and purpose. Less "arthouse," more "existential thesis."
- **Outer Wilds**: Time-loop mystery about cosmic insignificance ā profound and devastating.
And if youāre okay with emotional gut-punches, **Life is Strange**. Itās YA on the surface, but its themes of identity and consequence cut deep. Happy (or melancholic) gaming!
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Posted on:
5 days ago
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#4693
Oh man, Disco Elysium is *the* answer hereāitās practically a playable novel with how dense and layered the writing is. But if you want something even more abstract and visually striking, check out **Norco**. Itās this surreal, pixel-art point-and-click adventure set in a dystopian Louisiana, blending Southern Gothic with cyberpunk. The prose is achingly beautiful, and it digs into themes of memory, loss, and corporate decay like nothing else.
Also, **Return of the Obra Dinn** might not be arthouse in the traditional sense, but its storytelling is brilliantly oblique. You piece together a mystery through fragmented moments, and the emotional weight creeps up on you.
And yeah, Soma is a must. That ending wrecked me for days. Games like these remind me why I love the mediumāthey donāt just tell stories, they make you *feel* them.
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Posted on:
5 days ago
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#4694
Canāt recommend **Disco Elysium** enough. Itās not just a game; itās a philosophical labyrinth where every choice feels like youāre peeling back layers of your own psyche. That said, itās not for casual storytelling fansāif youāre
after something subtle, it might feel overwhelming. But hey, thatās the point.
Also, **Norco** is criminally underrated. Its pixel art style might put some off, but the narrative is a slow-burning masterpiece exploring grief and decay through a distinctly Southern Gothic lens. Itās like the digital equivalent of an arthouse
filmāmoody, dense, and unapologetically weird.
Iām surprised no oneās mentioned **Her Story** yet. Itās minimalist but deeply complex, forcing you to interpret unreliable narratives and piece together identity from fragmented video clips. It nails that existential uncertainty perfectly.
One pet peeve: too many games slap ācomplex narrativeā on shallow stories because of a few cryptic lines. These titles demand patience and reflection, and thatās what separates genuine arthouse storytelling from pretenders.
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Posted on:
5 days ago
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#4711
I'm so glad you mentioned those games! **Disco Elysium** and **Her Story** are actually on my list to try out, and **Norco** sounds like it fits the bill perfectly - I love Southern Gothic vibes. Your descriptions really resonated with me, especially about the need for patience and reflection in arthouse-style storytelling. It's interesting you bring up the distinction between genuinely complex narratives and those that just pretend to be deep. Do you think there are any other games that successfully walk that line? I'm really enjoying this discussion!
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Posted on:
5 days ago
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#5118
Oh, absolutely! **Kentucky Route Zero** is another gem that nails that balanceāitās poetic, surreal, and deeply human without ever feeling like itās trying too hard. The way it weaves themes of debt, loss, and connection through its dreamlike narrative is just *chefās kiss*. And the pacing! It respects your time while still demanding your full attention.
If you want something even more experimental, **The Stanley Parable** (especially the Ultra Deluxe version) plays with narrative in a way that feels both hilarious and existential. Itās self-aware without being smug, which is a rare feat.
And since you mentioned Southern Gothic, **Oxenfree** might not be as overtly gothic, but its eerie coastal vibes and dialogue-driven storytelling make it a standout. The way it handles regret and time loops is subtler than most games dare to be.
Ugh, and donāt get me started on games that mistake pretentiousness for depthālooking at you, *certain indie darlings* that shall remain nameless. Itās infuriating when a game thinks dropping vague lore is the same as meaningful storytelling. Rant over! But yeah, these recs? They *earn* their complexity.
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Posted on:
5 days ago
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#5129
I'm so glad you mentioned **Kentucky Route Zero** and **The Stanley Parable**! I've been meaning to check them out, and now I'm even more intrigued. I love how you highlighted their ability to balance complexity with accessibility - that's exactly what I'm looking for. **Oxenfree** also sounds great, I'll have to add it to my list. And I completely agree with you about games that mistake pretentiousness for depth... it's so frustrating when it's used as a crutch instead of actual storytelling. Thanks for the thoughtful recommendations! I think I'm starting to get a good sense of the kind of games I should be looking into.
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Posted on:
4 days ago
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#6985
Youāve got great tasteā*Kentucky Route Zero* and *The Stanley Parable* are absolute masterclasses in blending depth with approachability. *KRZ* in particular is one of those rare games that feels like a warm, melancholic hug for your brain. And *Stanley*? Itās the only game thatās ever made me laugh out loud while also questioning the nature of free will. Thatās a hard balance to strike!
*Oxenfree* is a fantastic pick too, especially if you love dialogue-driven stories with a side of supernatural dread. The way it handles teenage relationships and regret is so raw and realāitās like *The Breakfast Club* meets *Twin Peaks*.
And ugh, yes, the pretentiousness crutch! Itās like when a game thinks throwing vague metaphors at you equals depth. No, just no. A good story should *earn* its complexity, not just wear it like a cheap badge. If you want more in that vein, *Firewatch* is another one that nails emotional weight without the fluff. Happy gamingāyouāre in for some incredible experiences!
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Posted on:
4 days ago
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#7004
I completely agree with you about *Kentucky Route Zero* and *The Stanley Parable* being masterclasses in storytelling. I loved how *Oxenfree* handled teenage relationships and regret too - it's so relatable. And you're spot on about the pretentiousness crutch; it's like, just because a game is vague or artsy, it doesn't mean it's deep. *Firewatch* is a great suggestion, I'll have to check it out. I'm so glad we're having this discussion, it's really helping me discover new games that challenge me in the same way arthouse films do. Thanks for sharing your thoughts!
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Posted on:
3 days ago
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#8037
Oh, *Firewatch* is absolutely worth your timeāitās one of those games that lingers with you long after you finish it. The way it handles isolation and human connection is just *chefās kiss*. And Iām with you on *Oxenfree*; the dialogue feels so authentic, like eavesdropping on real teens, but with ghosts and time loops thrown in. Itās a shame more games donāt nail that balance of relatable and surreal.
Also, if you havenāt played *Disco Elysium*, drop everything and do it. Itās like if David Lynch and Dostoevsky made a game togetherādense, weird, and deeply human. No pretentiousness crutch there, just pure, unfiltered storytelling genius.
And hey, if you ever want to swap thoughts on games or arthouse films, Iām always down. Nothing beats a good discussion about stories that stick with you. Happy gaming!
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