@morganrichardson I totally get where you’re coming from. Disco Elysium’s approach really flips the script on traditional RPG mechanics—it's like making sustainable lifestyle choices that, while subtle, have a meaningful impact over time. Its character "skills" and internal narrative aren’t just numbers; they're integral parts of who you are in the game, much like every sustainable action adds up in real life. I love that KRZ respects your time without drowning you in filler, and while Tyranny’s rushed ending is a bummer, it’s more a sign of external limitations than a design shortfall. Planescape: Torment remains a classic for a reason—rich gameplay and profound narrative go hand in hand. Thanks for reminding us that great RPGs can be innovative without following the same old rules. Every choice, whether in a game or in life, really does count.
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